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Sudden Strike 3 s'offre un nouveau patch

Article publié le Jeudi 21 février 2008


Fireglow vient de mettre en ligne le patch 1.31 de Sudden Strike 3 : Arms for Victory. Le fichier pèse un peu plus de 154 Mo, se télécharge à cette adresse, et corrige une brouette de bugs concernant aussi bien l’IA que diverses causes de crash. Indispensable donc.

Sudden Strike 3 Patch v1.31

Bugs fixed:

  • Ordering "Scatter" killed the command queue
  • Trees tinted on zoom
  • Clicks outside the map would reset the selection
  • Assault command couldn't be confirmed by clicking on an object
  • Shooting guns connected improperly
  • AT rifles sound too loud
  • Some minor typos have been fixed
  • Mines can be detonated by explosions
  • Truck with broken chasses immediately disappear (Untermehmen 7"C")
  • Unload command caused exceptions in some cases
  • Incorrect gun state in saved games
  • Incorrect player profiles
  • Loading saved games caused crash in some cases
  • Model of English 5.5 howitzer used wrong animation indices
  • Incorrect passenger animations on some vehicles
  • Wrong passenger state
  • Trucks with attached guns didn't properly handle the "Assault" command
  • Gun squads play no animation when dragging the gun
  • Flak guns never attacked infantry
  • AI: soldiers were crouching in aggressive mode
  • AI: repair command worked improperly after loading
  • AI: suspended refuelling
  • M/P: the game reported wrong number of players
  • M/P: disabled controls for missing players
  • M/P: fixed 'Country' field in lobby
  • M/P: the game froze before start
  • M/P: color was not reset on disconnect
  • ATI HD series video cards workaround
  • Incorrect historical data for some vehicles
  • Missing sound schemes

Improved:

  • AI: a crowd of medics do not attempt to heal a single soldier
  • AI: units with empty guns seek ammo boxes
  • AI: soldiers line up after unloading from a vehicle
  • AI: units bypass commands they couldn't fulfill (do not stop)
  • AI: improvements in MicroAI for snipers
  • AI: the 'Follow' command is not interrupted when fighting enemies
  • AI: units without arms & passengers do not try to assault
  • AI: improvements in the pathfinding algorithm
  • AI: crew have better chance to leave the vehicle
  • AI: soldies scatter farther than before
  • The 'Stick together' command now can be queued
  • Vehicles' icons blink, if not enough crew to shoot
  • Esc resumes Pause without showing the menu
  • M/P: BackSpace speedup in chat
  • M/P: cheats do not work via Single Player mode
  • M/P: increased TTL for chat messages
  • M/P: ping info
  • M/P: 3 pauses for each player per a game, the host can resume

Additions:

  • Rotation cursor
  • You can drag camera using the Mini-Map window
  • German tank supply, a single mission
  • M/P: option to show enemies in red & allies in blue
  • M/P: two missions reworked, one added

Xzyl.

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